Originating from the same team that created In Other Waters, and featuring the breathtaking character artwork by Guillaume Singelin, Citizen Sleeper is a narrative role-playing game set in Erlin’s Eye, a ruined space station home to thousands of people trying to survive on the edge of an interstellar capitalism society.
You are a sleeper, a digitised human consciousness within an artificial body controlled by a company who wants to get you back. You’ll have to build acquaintances, earn your keep and get around this strange metropolis for your life to last until the next cycle.
An abandoned station on the margin of a crisis system. It’s deteriorated and chaotic but it’s still in existence. It’s currently mended with anarchic alliances among ramshackle factions as well as a common desire to escape the control of corporations.
Every cycle you rise and decide what you want to do with the time. You can work in the garden or work a bar shift. Also, you can find unique parts in the market or street food. There are many ways to break alliances. Locate the truth. Avoid those who are after your. One cycle at a while and learn to live and then succeed.
People from all walks of life can be found at the station to try get to become celebrities. The hackers, the engineers, salvagers and bartenders, each has a history that led them to the station. Select which of them you’d like to be a part of and then you’ll determine the future of your life.
Infiltrate the station’s cloud and gain access to decades of digital data, uncover hidden areas and reveal secret information. It’s your own power that can change your future. Corporate secrets, rogue AIs and vast amounts of data that has been lost are waiting for those who dare to plunge into the depths station’s networks.
The Essen-Arp Institute says you’re their property, an property in a large portfolio of assets that spans the skies. In a universe in which the expansion of humankind has been driven by the extraction and exploitation of, you are being a part of a system that is abusive. Find the people who created your decaying body, to chart your own way with a beautifully imagined, deeply relevant sci-fi world which investigates precarity, personhood and freedom.
Each cycle you roll your dice. They can be assigned for any of the actions on the station. In each action, you must decide what, and who, really matters to you. You will be influencing the lives of the people who surround you, and eventually your station’s future.
The clocks monitor your activities and that of those in the vicinity. From becoming a local at over the Overlook Bar to protecting a family member from Yatagan enforcers, clocks allow you to track your own development and also the impact you can exert on the world within you.
You are able to decide to pursue routes and not go on missions. As you do it, you’ll develop the character’s five talents (Engineer, Endure, Interface, Intuit, and Engage), unlocking perks and rewards that mirror and modify how you experience life in the present.
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